Resources
ResourcesWhat to hoard, and where
Every raw material in Early Access with its abundance and the best places to farm it. Titanium is the universal currency β grab it everywhere.
Quick reference β readable without JavaScript
| Resource | Type | Rarity | Where to find |
|---|---|---|---|
| β¬ Titanium | mineral | 5 | Everywhere; dense in caves around the Lifepod. Small 1 / medium 3 / large 5 per node. Β· Convert any Metal Salvage you find into Titanium at the fabricator. (gamesteed:mining) Β· Caves below Camp 1, northeast of the Lifepod. (gamesteed:mining) |
| π· Quartz | mineral | 5 | Very common; inside coral balls and across desert seabeds. Small 1 / medium 3 / large 5. Β· Found inside the coral domes scattered around the spawn shallows. (gamesteed:mining) |
| π§ Copper | mineral | 4 | Sparse on open seabeds; common on cave walls β and clinging to cave ceilings, so look UP once you drop into a cave. Small 1 / medium 3 / large 5. Β· Grows in caves and clings to overhangs in the middle of the open ocean. (gamesteed:mining) |
| π§ Salt | mineral | 4 | Sandy seabeds and around dead coral balls; southeast of the Lifepod (Chap signal). Harvest by hand. |
| βͺ Silver | mineral | 3 | Deeper caves north of the Lifepod, often surrounded by glowing blue-green flowers; also near Camp One. Small 1 / medium 3 / large 5. |
| π€ Lead | mineral | 3 | Mid-depth rock formations; the Leadzone north of the Lifepod and near Camp One. Larger nodes need the Sonic Resonator. Β· Near the large shipwreck west of Camp 1. (gamesteed:mining) |
| π‘ Sulfur | mineral | 3 | Volcanic / hydrothermal zones (e.g. Sulfur Pyres, Thermal Vents). Bring Heat Resistance. Β· Hydrothermal Vents. (gamesteed:mining) |
| π Celestine | mineral | 0 | Found only hours into the game in deeper biomes. Not available early. Β· Karakorum Power Plant area. (gamesteed:mining) |
| πΎ Fiber Mesh | biological | 4 | Harvest feather kelp and cradle-root plants with the Multitool. |
| πͺΈ Rubber (Sea Stars) | biological | 3 | Sea Stars cling to surfaces; not as widespread as Titanium or Quartz. |
| πΈ Acidic Raion Pouch | biological | 4 | Bulbous pink Acid Raion plants on cave floors, and purple brain-like flora β strike the lower brain sacs with the Multitool (not the top) to harvest acid. |
| πΌ Necrolei Cysts | biological | 3 | Flower-top growths very close to the starting area; locate them with a Scanner Station. |
| π Water Slug | biological | 4 | Transparent critters stuck to surfaces near the Lifepod; grab by hand. |
| π± Nutrient Block | biological | 5 | Provided / craftable early; your go-to meal until Adaptations unlock. |
| β¬ Titanium Ingot | refined | 3 | Smelt Titanium at the Processor. |
| π§ Copper Ingot | refined | 3 | Smelt Copper at the Processor. |
| βͺ Silver Ingot | refined | 3 | Smelt Silver at the Processor. |
| π© Plasteel Ingot | refined | 2 | Smelt refined ore into Plasteel at the Processor. |
| π· Glass | refined | 4 | Smelt Quartz (and sand) at the Fabricator / Processor. |
| π§΅ Copper Wire | refined | 4 | Draw from Copper at the Fabricator. |
| π Wiring Kit | refined | 3 | Assemble from Copper Wire at the Fabricator. |
| π§ͺ Mild Acid | refined | 3 | Refine cave flora at the Processor. |
| βοΈ Strong Acid | refined | 3 | Brew from Necrolei Cysts at the Processor. |
| πͺΈ Coral Tube Sample | refined | 4 | Clip from Coral Tubes with the Multitool. |
| π Alien Conduit Crystal | refined | 1 | Recovered from deep wrecks and alien structures. |
| πΎ System Chip | refined | 2 | Salvage from wrecks, or fabricate once the blueprint is unlocked. |
| π Basic Battery | refined | 4 | Craft from Copper + Acidic Raion Pouch at the Fabricator. |
| π₯ Gold | mineral | 2 | High-temperature zones (e.g. Sulfur Pyres, Thermal Vents). Bring Heat Resistance. Β· High-temperature zone / Hydrothermal Vents. (gamesteed:mining) |
| π§ Lithium | mineral | 2 | Dangerous deep biomes and wrecks (e.g. Crag Canyons). High risk to harvest. Β· Inside the Great Jaw Leviathan and in deep Hydrothermal Vents. (gamesteed:mining) |
| π· Enameled Glass | refined | 1 | Crafted from Creature Enamel at the Fabricator. |
| π’οΈ Grease | biological | 3 | Harvested from fauna / organic nodes. |
| π£ Strontium | mineral | 2 | Deep alien structures and wrecks. |
| π Advanced Wiring Kit | refined | 2 | Assemble from a Wiring Kit + components at the Fabricator. |
| π Dedicated Core | refined | 1 | Salvaged from deep wrecks / alien tech. |
| πΆ Triolite | mineral | 1 | Metal Farms in the Alien Ruins (east ~800 m + north ~200 m of the Ruins). Does not respawn; rely on Metal Farms. |
| π¦· Creature Enamel | biological | 2 | Harvested from certain creatures. |
| π¦ Axum Bacterial Cultures | biological | 2 | Found in the Alien Ruins (Karakorum). |
| π€ Troilite | mineral | 2 | Deep biomes and wrecks. Β· Metal Farms (limited spawn). (gamesteed:mining) |
| π Lucifer Rotsac | biological | 3 | Lucifer Rotsac flora growing on the seabed and cave walls. |
Mining / collection locations sourced from gamesteed.org's Subnautica 2 mining guide.
Respawn mechanics
What comes back, and what doesn't
Early Access resource nodes respawn on a timer β but a few are truly finite. Know the difference so you never strip a biome you can't refill.